![]() ![]() You're lucky to get a vague one-sentence description of the operation you'll be expected to carry out as you choose which of the next branches to go down. Little more than a splash screen separates them. ![]() The infrastructure surrounding the missions is very barebones. Once, failing to capture Paris after a few hours of painstaking strategy, I just had to get up and walk away for a while. That's good because some of the longer scenarios are a slog that took me two or three hours to complete, and on harder difficulties a few mistakes can cost you all that work pretty easily. The game's normal difficulty also has a superb undo button for mid-turn mistakes, and the scenarios are pretty friendly to being interrupted. Perhaps If I captured a rail depot, I could get reinforcements to the front more quickly. I needed to divert more than once to capture a new airfield so my planes could keep up. I often found that while one objective was an easier target, or simpler to assault, I had conflicting priorities. I found that key elements of historical strategy-like encirclement-translated brilliantly into the game. Surrounding enemies to cut them off from supply is a key tool in your arsenal, but not the only one. You want to capture fixed objectives, and you do that best by maneuver warfare. Maneuvering your troops in-mission is engaging and dynamic. ![]()
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